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Fallout new vegas no weapon sway mod

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Perks/Traits/Chems (even those that say modify WSp, actually modify PSp).Here is an overview of all the factors that affect PSp: The PSp is very variable, being affected by the players weapon skill, movement, arms and much more. Now the total spread consists of two major factors, the player’s spread (from here on referred to as PSp) and the weapon’s spread (referred to as WSp).

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These settings all affect the player’s spread. Instead we are presented with the following new settings in FNV:įCrippledArm1HSpreadPenalty (Default: 0.2)įCrippledArm2HSpreadPenalty (Default: 0.4)įCrippledArms1HSpreadPenalty (Default: 0.4)įCrippledArms2HSpreadPenalty (Default: 0.6) (And just to point out here again, FNV is a full of data and settings that are legacies from Oblivion and FO3, so just because something exists in the data files, doesn’t mean it’s actually used anywhere).

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Now forget all about it, because none of the settings or formulas are used in Fallout New Vegas. For the sake of powergamers, modders and the good of mankind we’ll explain in-depth how this mechanic works.Ī lot of you probably know the from the GECK wiki. The higher your spread, the more inaccurate you are.

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Spread is the value that determines by how much your shots can deviate from your intended target (the center of your cross hair).